Optifine: May crash the game upon launch, or cause textures/blocks to become invisible or untextured.Alternatively use this patch made by Malvegil which fixes the issue and thus allows you to use the 'Point of View' with LOTR entities. If you experience a 'black screen', open the F12 menu and set 'Point of View' to 'No'. Hobbit models show weird graphics, eye position not right. MorePlayerModels: Compatible, with full access to all NPC models.LOTR Copper and tin can be used to make bronze from this mod, though it does not function as though it were LOTR bronze. Metallurgy 4: Mithril from this mod cannot be used as LotR mithril.Hostile Worlds - Invasions: will not invade (not to be confused with ME faction invasions) ME.MrCrayfish's Construction Mod: Compatible, but you can't save builds with stuff from LOTR.Bukkit Multiverse: Alignment is the same in every world (caused by alignment data being stored as playerdata rather than in the dimension file).Saplings from LOTR can be used in place of Minecraft saplings. The mod requires diamonds, ender pearls, redstone, nether wart, blaze rods/powder, nether brick. Botania: Botania flowers don't generate in Middle-Earth (can be circumvented with Floral Fertilizer).In the Overworld, most scrolls function and work against LotR mobs. Arcane Scrolls: Several utility scrolls won't work, and all or almost all scrolls will not work in Middle Earth.The mod does keep track of deathpoints as well as the portal. The mod does not automatically log generated settlements in LOTR as "villages". Reported are issues with textures used for LOTR biomes, which may be incorrect or missing entirely. Antique Atlas: Some report opening it in Middle-earth it crashes the game, but for others it works, but not flawlessly.The mods in this list will work with the Lord of the Rings mod, although they cause glitches or provide reduced functionality. Note: It is recommended not to use these mods and the Lord of the Rings mod together. Legends Mod: Causes everything to go black due to title screen conflicts.Rotar圜raft/DragonAPI: Conflicting item IDs crash the game on startup.HerdCraft-Mod causes LOTR Animals to not reach Adult size and crashes the server if they do reach adult stage, (Having Config to remove error entities will fix them spawning but makes so you can have adult animals) Also all units become Herd like in nature causing them to clump up and become rather stupid in the movements.Millenaire: Millenaire will not function (Proof needed? Works perfectly fine for me).Unique Artifacts: Causes the game to crash (is incompatible with Middle-earth biomes).(Proof needed? Works perfectly fine for me). controls do not work and pixelmon don't spawn. Pixelmon: Opening the PC causes the game to crash.ICBM: Does not allow game to load properly. Forge config to remove erroring entities works with magpies, and disabling bandit spawning in LOTR config makes this mod function with few issues. Battlegear 2: Spawning of bandits and magpies stealing things lead to crashes.Abyssalcraft: Causes intermittent crashes when LOTR is installed while in the LOTR dimension (At least on the client).
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